![]() Despite them telling superhero stories, the Batman Arkham games were often grounded by realism, much similar to the Christopher Nolan Dark Knight films, yet Kill the Justice League is clearly larger than life, echoing everything from Saints Row to Sunset Overdrive and the most outlandish Grand Theft Auto 5 PC mods. Naturally, taking itself less seriously means Rocksteady can push the boundaries of combat further here than it ever has before. "Rocksteady is flexing its muscles, showcasing a multi-faceted repertoire, taking itself far less seriously, and enjoying every single second of it." After all, Rocksteady has consistently proven its chops when it comes to solid superhero fare, and, despite Batman's Arkham series being suited to its darker, moodier approach, being free of the Caped Crusader's seriousness seems to suit a studio firing on all cylinders. The thought of doing all of this in single-player mode is exciting enough, but the idea that these sun-kissed streets of rage can be tackled with up to three mates in online multiplayer, each filling the supervillain shoes of your remaining Suicide Squad members, could plant Kill the Justice League firmly among Game of Year contenders from launch. ![]() From Quinn's grappling hook plunges to her penchant for shoveling cartoon bombs into enemies' mouths from Shark's Spidey-like wall-traversal to his ground-shaking AOE attacks from Deadshot's ranged machine gun sharpshooting to his aerial sniping and from the Captain's sprint offence to his lightning-quick parkour – it really is a lot to take in, but a joy to behold all the same. ![]() Doing so while in control of Captain Boomerang, Harley Quinn, King Shark, and Deadshot looks absolutely stunning, by the way.
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